![]() ![]() Serious Sam II's weaknesses fade away when you play through the campaign in co-op mode with a few friends, either on a LAN or over the Internet. There are a few terrific timed levels near the end of the game, but the final encounter doesn't pack anywhere near the punch of the original game, and it all ends up feeling like a fantastic-looking expansion pack. The boss battles at the end of the first six worlds are a lot of fun, but the repetitiveness of the levels sometimes makes it feel more like work than fun. But Serious Sam II never really ups the ante. Serious Sam felt fairly fresh when it was released, attaining near-classic status thanks to some of the biggest bosses ever seen in a shooter. All are fun to use, but, like the new weapons, they're used all too sparingly.Īnd that, really, sums up Serious Sam II: tons of stuff you've seen before, and not enough of the exciting and new. There's a pet-sized dinosaur that shoots out energy blasts, a hovercraft that makes a few appearances, and a spiked American Gladiators-type ball that you roll around hamster-style to crush enemies with. Amidst all the run-and-gun combat, there's an attempt to break things up in Serious Sam II with a few vehicles, which are new to the series. ![]()
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