![]() That is why SN1P-SN4P will remain untouched however, Reckless Experimenter will receive a nerf by not being able to discount Deathrattle minions below 1 mana. The key word Magnetic, which enables all these incredible play involving SN1P-SN4P, was introduced with The Boomsday Project, and Team 5 intended to release the new legendary card as a versatile addition to lists who want to play at least some mech minions. Members of the community have already theory-crafted a ton of potential combos, and one of them looked to become a game-breaking disaster: A priest card called Reckless Experimenter would reduce the cost of SN1P-SN4P to 0 until the end of the turn, making the new minion an endless resource of Echo board stats and a possible one-turn-kill threat if a friendly mech would be present on the board from last turn. While SN1P-SN4P is going to be a staple in all mech-heavy archetypes such as Mech Paladin or Mech Hunter, the card will most definitely see play in a lot more decks. The newly released card called SN1P-SN4P will be a mech jack-of-all-trades: The addition of a new card half-way through the expansion indicates that Team 5 looks to try out new ways in terms of general design. The new Standard rotation as the Year of the Dragon has been up to a great start, and the single player campaign The Dalaran Heist yet again reinvented the rogue-like solo experience of Blizzard’s card game with utmost success.Īnd if that wasn’t enough already, the Rise of the Mech event coming up on June 3rd will shake up Hearthstone’s almost settled competitive meta once again: Not only will all players receive a free golden legendary the game will also receive its first card buffs in history. #Top hearthstone decks PatchAs we approach the release of WoW Classic and Patch 8.2, Hearthstone’s Team 5 doesn’t seem to idle away either! ![]()
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